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07.31.10
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Tips Gallery

* Rigging Part1
* Rigging Part2
* Rigging Part3
* Rigging Part4
* Rigging Part5
* Painting Weights Part1
* Painting Weights Part2
* iKs and Pole Vectors
* iK fK Controls
* Lighting In Maya P1
* Lighting In Maya P2
* Lighting In Maya P3
* UV Mapping A Head p1
* UV Mapping A Head p2
* NURBS UVs and Texturing
* nCloth101 part1
* nCloth101 part2 Constraints
* nCloth101 part3 More nConstraints
* Blendshapes and Lattices
* Automated Curve Driven Joints
* Automated Character Limbs
* Adding Blends To A Rigged Mesh
* Three Chain iKfK Switch
* iKfK Multiply Reverse
* Reverse Foot Control
* Painting Blend Weights
Adding Blends To A Rigged Mesh

...Blendshapes should be added prior to the binding of any mesh, but here are a few ways to get them in after you've already painted weights. :22 min: (2009)

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Adding Blends To A Rigged Mesh
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