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07.31.10
11:13:33 am PST
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Tips Gallery

* Rigging Part1
* Rigging Part2
* Rigging Part3
* Rigging Part4
* Rigging Part5
* Painting Weights Part1
* Painting Weights Part2
* iKs and Pole Vectors
* iK fK Controls
* Lighting In Maya P1
* Lighting In Maya P2
* Lighting In Maya P3
* UV Mapping A Head p1
* UV Mapping A Head p2
* NURBS UVs and Texturing
* nCloth101 part1
* nCloth101 part2 Constraints
* nCloth101 part3 More nConstraints
* Blendshapes and Lattices
* Automated Curve Driven Joints
* Automated Character Limbs
* Adding Blends To A Rigged Mesh
* Three Chain iKfK Switch
* iKfK Multiply Reverse
* Reverse Foot Control
* Painting Blend Weights
Automated Character Limbs

...Adding Dynamic limbs so that they respond to the rig movements appropriately can be tricky. This video demonstrates how to create and easily connect what you need to get started. Click Here for the dynamic demo of this rig.(2009)

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Automated Character Limbs
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