. . . M A I N
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ORGANIC MODELING
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PROPS & MODELS
. . . .
RIGGED DEMOS
. . . .
DYNAMIC FX
. . . .
ANIMATE
. . . .
TEXTURE & LIGHT
. . . .
TIPS & TRICKS
. . . .
ABOUT
. . . .
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05-19-2012 .... 04:10:58 PDT
Back
Tips Gallery
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Making Faces Quad
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Making More Faces Quad
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Extrude Along A Curve
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Modeling Tool Basics
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Mirror Geometry
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Lighting In Maya P1
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Lighting In Maya P2
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Lighting In Maya P3
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Creating a silhouette
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UV Mapping A Head p1
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UV Mapping A Head p2
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UV Basics Part One
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UV Basics Part Two
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UV Basics Part Three
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NURBS UVs and Texturing
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nCloth101 part1
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nCloth101 part2 Constraints
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nCloth101 part3 More nConstraints
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Blendshapes and Lattices
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Adding Blends To A Rigged Mesh
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Quickly Add Blends To Rigged Mesh
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Painting Blend Weights
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Joint and Binding Basics
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Painting Skin Weights
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iKs and Pole Vectors
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iK fK Controls
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Three Chain iKfK Switch
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iKfK Multiply Reverse
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Spline Iks
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Reverse Foot Control
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Hair Driven Joints
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Driven Character Limbs
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Ribbon Control System
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Stretchy Joints
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Stretchy Scalable Joints
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Dual FK
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BlendNode ikfk
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BlendNode ikfk
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A new variant of the iKfK blend switch, Blend Color nodes can be used to take the place of constraints, while enabling the switch between iK and fK controls.(15 min)
Right Click to >>>
DOWNLOAD BlendNode ikfk
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BlendNode ikfk
copyright 1999 - 2012