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03.11.10
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Tips Gallery

* Rigging Part1
* Rigging Part2
* Rigging Part3
* Rigging Part4
* Rigging Part5
* Painting Weights Part1
* Painting Weights Part2
* iKs and Pole Vectors
* iK fK Controls
* Lighting In Maya P1
* Lighting In Maya P2
* Lighting In Maya P3
* UV Mapping A Head p1
* UV Mapping A Head p2
* NURBS UVs and Texturing
* nCloth101 part1
* nCloth101 part2 Constraints
* nCloth101 part3 More nConstraints
* Blendshapes and Lattices
* Dynamic Curve Driven Joints
* Dynamic Character Limbs
* Adding Blends To A Rigged Mesh
* Three Chain iKfK Switch
* iKfK Multiply Reverse
Rigging Part1

...Getting Started; Creating the legs of your skeletal structure... (2009)

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Rigging Part1
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