. . . M A I N
. . .
ORGANIC MODELING
. . . .
PROPS & MODELS
. . . .
RIGGED DEMOS
. . . .
DYNAMIC FX
. . . .
ANIMATE
. . . .
TEXTURE & LIGHT
. . . .
TIPS & TRICKS
. . . .
ABOUT
. . . .
....
02-06-2012 .... 09:24:24 PST
Back
Tips Gallery
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Making Faces Quad
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Making More Faces Quad
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Mirror Geometry
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Lighting In Maya P1
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Lighting In Maya P2
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Lighting In Maya P3
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Creating a silhouette
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UV Mapping A Head p1
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UV Mapping A Head p2
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UV Basics Part One
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UV Basics Part Two
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UV Basics Part Three
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NURBS UVs and Texturing
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nCloth101 part1
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nCloth101 part2 Constraints
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nCloth101 part3 More nConstraints
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Blendshapes and Lattices
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Adding Blends To A Rigged Mesh
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Quickly Add Blends To Rigged Mesh
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Painting Blend Weights
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Joint and Binding Basics
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Painting Weights Part1
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Painting Weights Part2
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iKs and Pole Vectors
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iK fK Controls
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Three Chain iKfK Switch
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iKfK Multiply Reverse
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Spline Iks
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Reverse Foot Control
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Hair Driven Joints
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Curve Driven Joints
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Driven Character Limbs
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Ribbon Control System
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Stretchy Joints
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Stretchy Scalable Joints
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Dual FK
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BlendNode ikfk
Rigging Part4
Detail #
Rigging Part4
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