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TEXTURE & LIGHT
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TIPS & TRICKS
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ABOUT
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05-19-2012 .... 05:01:55 PDT
Back
Tips Gallery
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Making Faces Quad
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Making More Faces Quad
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Extrude Along A Curve
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Modeling Tool Basics
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Mirror Geometry
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Lighting In Maya P1
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Lighting In Maya P2
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Lighting In Maya P3
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Creating a silhouette
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UV Mapping A Head p1
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UV Mapping A Head p2
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UV Basics Part One
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UV Basics Part Two
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UV Basics Part Three
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NURBS UVs and Texturing
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nCloth101 part1
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nCloth101 part2 Constraints
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nCloth101 part3 More nConstraints
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Blendshapes and Lattices
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Adding Blends To A Rigged Mesh
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Quickly Add Blends To Rigged Mesh
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Painting Blend Weights
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Joint and Binding Basics
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Painting Skin Weights
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iKs and Pole Vectors
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iK fK Controls
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Three Chain iKfK Switch
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iKfK Multiply Reverse
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Spline Iks
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Reverse Foot Control
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Hair Driven Joints
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Driven Character Limbs
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Ribbon Control System
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Stretchy Joints
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Stretchy Scalable Joints
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Dual FK
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BlendNode ikfk
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UV Basics Part Two
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A few examples of unwrapping using several tools on a character mesh. :17 min (2011)
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DOWNLOAD UV Basics Part Two
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UV Basics Part Two
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