|
Voltron Procedural Shader Test
...Starting with a RampShader, I created based shading networks, as demonstrated in the Palette Test and Color Wheel, posted on this site. Then, by rendering out using Mentalray, Global Illumination, and Final Gathering, I arrived at the results posted here. Much of the surface texture was created by linking procedural bump patterns into the Diffuse, Eccentricy, and Specularity. | |
|
|